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Safari beta for Windows updates to 3.0.4, fixes most of what was wrong

Safari for Windows
Apple released a whole slew of updates today, covered very extensively by our sister-site TUAW. They included updates to Tiger, iPhoto, and many of Apple's Pro apps. However, in addition to updates to Mac software, Apple also released an interesting update to a Windows application: Safari for Windows.

The list of improvements is pretty remarkable, and it appears that Apple has addressed most of the highest-profile deficiencies that were noted in the initial beta. For example, Windows users balked at the fact that Apple originally chose to have Safari act like a Mac app rather than a Windows app when it comes to basic window interactions like resizing. Many users also found the way that fonts are rendered in Safari to be inconsistent with other Windows applications.

If you find yourself agreeing with either of these complaints, you'll be happy to note that the new version of Safari actually acts like a Windows application, and can be resized from any side. Apple has also added the option of using Windows' standard font-smoothing technology (ClearType) instead of Apple's font-smoothing method. We'll spare you the debate as to which is better, and simply acknowledge that both are valid methods for smoothing fonts on screen, but are certainly different and it's not surprising that people have strong preferences.

You can view the whole list of improvements on a page Apple has up called About the Safari 3 Beta Update 3.0.4 for Windows.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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